Rockstar first teased us by releasing its top-down GTA on the Nintendo DS. Then they redeemed themselves by bringing it to the PSP, even though it is almost a year late. But Rockstar is doing a lot to ensure that PSP owners don't feel left out, and to offset claims that this release is simply a rushed port meant to cash in on the franchise.
First of all, some of the basic content of the game has been improved. Grand Theft Auto: Chinatown Wars PSP features enhanced graphics, with more polygons, proper lighting effects and a minimap that can display on the same screen as the action. There are also six new instrumental radio stations, taking advantage of the additional storage available on the PSP format. Finally, more supplementary minigame content like Rampgaes have been added to the game outside of the main storyline.
There will also be more story missions in the PSP version of Chinatown Wars. So far, Rockstar has revelaed details about one exclsuive mission called "Factory Fun". This extended mission is very similar to one in San Andreas called "Are You Going to San Fierro?" Factory Fun invlolves infiltrating a warehouse drug operation and destroying the crops, all while protecting a documentary filmmaker who comes along just to make your life more complicated.
This new character is named Melanie Mallard, an aspiring journalist and documentary filmmaker who becomes involved in the action while doing a story on the city's Triad gang. Melanie has made a deal with Chan Jaoming to get a behind-the-scenes look at his business, hoping to get the scoop on a major story. Hard-headed and sassy, with shades of April O'Neil, Melanie is sure to be a constant annoyance to Huang.
The Crash Bandicoot: WARPED series has once again returned to the system in which it began its lifespan. This series has always been one of my favorites ever since the original had come out and it had bestowed its head in the video game world. In time a sequel was made, but people constantly asked this question. Was is it any different then the previous one? Was it any different as to have full expectations of a great game right out of the get-go? Unfortunately, the answer was no. Both of these games were alike, and shared many of the things that one had just in a different way. But Naughty Dog (creators of this coveted series) thought of changing that with the sequel. You see, the first Crash suffered liabilities of ever being fun, and its replay value was really low. As for the second one, while it was fun it was however, too easy, too linear, and like the past one it had little to no replay value. So as for the third mark in the series one could’ve easily have easily told from the beginning that this game was going to be fun, challenging, enjoying, and with high replay value. So as one will eventually see the game follows in every mark mentioned, except for one, and that’s its challenge. But with great and zany puzzles Crash Bandicoot 3: Warped still feels and still acts like a winner.
Crash Bandicoot: WARPED begins right were the other one left off. After his plan backfired yet again, Neo Cortex was losing power. Unfortunately, a pile of debris had hit a mountaintop and out came a villain hell-bent on world destruction. His name was Uka Uka. Uka Uka is a mask portrayal of a powerful demon and this powerful demon is the brother to the other ancient mask: Aku Aku. Aku Aku is a great friend of Crash Bandicoot and his sister Coco (in fact he’s that little mask who gave you a chance to continue after you got hit in the past games). Uka Uka then learns that Cortex has failed him too many times. He is mad that he never brought Crash Bandicoot down, and that he never had a chance to become ruler of the world. So upon knowing this Uka Uka makes his own plan. He gets a machine that will plan to “somehow” destroy the world. For this machine to be powered up it needs 25 crystals, of which have been stirred and strewn through time. Then Cortex and Uka Uka get a time machine and then they go off to get the crystals. Back at Crash’s house, Aku Aku tells them of the power of his evil brother, and then all three of them go to the time machine and all three hope to get all of the crystals.
Ubisoft announced a Nintendo DS and Nintendo DSi video game system installment for its upcoming comedy-adventure, Rabbids Go Home.
The Nintendo handheld version features the same zany storyline as its Wii counterpart, but will feature a different gameplay experience unique to DS. Players will solve a variety of puzzles and brain teasers in an effort to collect as much stuff as they can to build a giant pile all the way to the moon.
The game will also feature an intuitive Level Editor, allowing players to create their own puzzles and share them with other gamers for more Rabbids adventures. Nintendo DSi owners will be able to use the Nintendo DSi Camera to take pictures and customize them with funny Rabbid animations. Rabbids Go Home for Nintendo DS is scheduled to release Holiday 2009.
The Rabbids first comedy-adventure will take them to the moon or bust! Those crazy Rabbids have an infallible plan: collect all the human stuff they can find, heap it onto a giant pile and literally climb home to the moon. But not so fast! The Humans revolt, unleashing the Verminators whose only objective is to exterminate the Rabbids. Rabbids Go Home game features include:
The Rabbids First Puzzle-Adventure Game: The Raving Rabbids, using a shopping cart, will have to solve the puzzle of each level and collect as much stuff as they can to build a giant pile to their home… the moon!
Same storyline as the Wii version, different gameplay: The game features a true story mode, including hours of puzzle-based gameplay.
Stir up funny chain reactions in 150 brain teasers based on physics and funny Rabbids characters. The goal is to lead a shopping cart to the Toilets, collecting as many maximum resources as possible on the way.
15 tricky levels to actually build a huge pile to the moon: Test your reflexes and your skills with the stylus!
Challenge mode: Four delirious challenge modes of 20 levels each, apart from the story mode and with different rules and objectives. Create hilarious situations by getting rid of those Raving Rabbids or making them fly! But be careful to not miss the TV show.
Unique art direction: Encounter a cast of colorful, oddball characters (humans, Verminators, dogs, etc.) and explore a remarkable parody of the modern world!
Exclusive level editor: Create your own puzzles and share them with your friends and the whole RGH community! Also download other players’ puzzles for hours of additional gameplay.
My Rabbids (only on Nintendo DSi): Use the camera to take a picture, and customize it with funny Rabbid animations to make your friends laugh!
Sony's new handheld device – PSP Go released date is October 1, 2009 and this new PSP Go price is around US $249: maybe one of the most awaited portable console of all time!
For giving Playstation portable fans an overall understanding of this Sony's new product, after carefully analysing and shifting correlative collect data, I will share some Sony PSP Go features here.
As mentioned by Playstation.com, below is the best generalize of the new PSP Go's key-features:
Go Bigger 16GB flash memory
Go Smaller The most portable PSP® ever
Go Digital The most immersive portable games, anytime, anywhere
Go Versatile Games, music, movies, internet and more
Go Anywhere Your content, fitting your lifestyle
Go Bigger
The PSP Go will feature no UMD drive, instead relying on its 16 gig internal memory drive so that gamers may directly download games onto the Go.
Go smaller
Well, there's no doubt the Go is a desirable bit of kit. The sliding control panel, sharp screen and build quality are all impressive. Also the thumb stick on the Go is smaller, more accurate and generally more satisfying to use than the one on the standard PSP 3000. Plus the Go is far lighter to lug around than the 3000. Of course, you'd expect this being download only but it does make you more inclined to carry the thing around. It's no iPhone/iPod Touch but it does at least fit more snugly in a pocket than the PSP 3000.
Go Digital
Those buying a PSP Go from October 1 will be able to download a free copy of Gran Turismo before the 10th.
Being a huge fan of Resistance: Fall of Man, I fired up Resistance Retribution, and gave the third person shooter an extended workout. Thanks to the Go's crisp and screen, gameplay was smooth (even outdoors).
With a decent set of headphones audio was utterly solid and the Go's sensible control layout and hand-friendly form-factor also meant that long bouts of gameplay caused little discomfort.
Go Versatile
Another killer PSP feature also present in the Go is PS3 integration. All existing interoperability between the PS3 and the PSP range is still supported which means that Remote Play can be used to access audio video and some game content from my PS3 wirelessly. Even better still I'm able to pair my wireless PS3 controller with the PSP for extra fine control.
Whilst some gadget blogs have criticised the PSP Go for being more of a PSP 1.5 rather than a PSP2, the PSP Go delivers a bunch of significant refinements to a portable platform that's already pretty solid having sold tens of millions of units worldwide and is backed by an incredibly rich games ecosystem.
Go Anywhere
The Go's more pocketable size and crispy bright TFT screen also makes it a smoking media machine. Boasting the same support for music, video, and photo files as with earlier PSPs, The formats supported by the Go read like a who's who of digital media formats (MPEG-4, H.264, AAC, AVI, Motion JPEG, ATRAC, MP3, .Wav, WMA, JPEG, TIFF, BMP, GIF and last but by no means least PNG).
Sony has experienced a bit of a retailer backlash against the PSP Go. However, UK product manager Claire Backhouse told Gamesindustry.biz that they had expected worse. "We were very aware of concerns when we went into it and I actually expected a lot more negative responses than we actually got," she said. "They were really quite fine with it. They see it as a way of getting people into the ...
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Sony's PlayStation Portable is the most high-powered handheld video-game machine on the market, but it's usually my third choice when it comes to on-the-road action. It's all a matter of size. Apple's iPhone , which has become a solid casual-gaming platform, slides easily into a pants pocket. Nintendo 's DS fits a little more snugly. But even the slimmest version of the old PSP is still nearly 7 ...
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Busshy writes "Darkchen has released a Gameboy Advance emulator for the Nintendo DS/DSi that plays full speed with frameskip. This can only be played with the homebrew dev cart, the DS iPlayer. The emulator adds save states, cheats and tools to GBA games, and for DSi Fans the ability to finally get over the loss of the GBA Slot on the DSi." Read more of this story at Slashdot.
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Dont let the haters tell you [the iPhone ] sucks compared to the [Nintendo ] DS or the [Sony ] PSP. It doesnt. Its good. Its clear that the quality of iPhone games is eclipsing its console counterparts, and thats even more acute when you compare it against the prior generation.
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Consider the juice inside a hot new portable gaming device: It has a speedy processor, a powerful graphics chip, plenty of memory and wireless capabilities for instant downloads. You can play the latest blood-soaked first-person shooters like "Resident Evil," dizzying platformers like "Assassin's Creed" and some killer racing games that don't even require punching combinations of buttons and ...
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Edge reports that Sony and Nintendo are both expanding their anti-piracy operations in an effort to reduce piracy rates on the PSP and the DS respectively. Nintendo has hired Neil Boyd, who handled anti-piracy operations for Warner Brothers, to help them demonstrate their "willingness to take action against criminals who are making money out of the infringement of games developers' copyright ...
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The PSP-3000 was supposed to be "hack proof." But after only a few weeks on the market, it had been definitively hacked. Now Sony is trying again with the PSP Go, hoping to do with hardware what they couldn't with firmware. PlayStation Insider , Sony Computer Entertainment America president John Koller said, "You won't be able to rip your games and play them on the system, the firmware precludes ...
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As the successor to the DS Lite, the Nintendo DSi differs quite a bit from its predecessor. As well as sporting two cameras (which can be incorporated into gameplay) and greater online connectivity, it also boasts improved technical specs. To take advantage of this expanded feature-set, Nintendo is planning a number of games designed solely for [...]
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